[Doloris] State of the Game
April 27, 2007
Doloris, as the blurb goes, is set in the year 2100, when Cyberpunk Catholics are forced to fight Rosicrucian oppression. The game asks players to choose whether to help others in this world or help themselves in the next. Overall, Doloris is a game about faith, free will, and consequences.
Mechanically, Doloris is a traditional GM + players game about traveling around a labyrinth, which represents a both a personal spiritual journey and the external tensions of the story. Movement on the labyrinth dictates success or failure in both a single action and the entire story. In general, choosing to succeed in the short term hurts you in the long term. A story ends when the center of the labyrinth is reached. The players are driven towards the center, and the conclusion of the story by a system controled Adversary. The Adversary also triggers in game events which the GM must introduce.
The Game Chef draft is available on the current drafts page.
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